Date of Award
Spring 5-1-2019
Degree Type
Thesis
Degree Name
Master of Music
Department
School of Music
First Advisor
Dr. Stephen Lias
Abstract
Video-game scoring as an academic subject is quite new. There are limited opportunities for college-level students to study this field, and even fewer that are offered remotely via online sources. My goal for this thesis was to craft educational modules, courses, or other academically-based resources, that would develop a student’s musical skills, professional instincts, and educational groundings in the game audio world. These courses could then serve as an academic model for the development of other classes. After conducting research informed by my professional background as a composer in the video game industry (with a particular focus on my experiences as a composer on the at-the-time in-development Nintendo Switch title Renaine), three courses were crafted and offered in back-to-back semesters. A group of test students participated in these three courses, and the response was exceptionally positive. This thesis collects the content produced for these courses, as well as my conclusions reached in association with them. It also includes original composition material produced for Renaine, including both final audio files and visual aids.
Repository Citation
Lieberman, Mason, "PEDAGOGY OF VIDEO-GAME SCORING FOR COLLEGIATE APPLICATION AND AN ORIGINAL SCORE FOR THE NINTENDO SWITCH TITLE, RENAINE" (2019). Electronic Theses and Dissertations. 283.
https://scholarworks.sfasu.edu/etds/283
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Included in
Audio Arts and Acoustics Commons, Composition Commons, Music Pedagogy Commons, Online and Distance Education Commons, Other Film and Media Studies Commons, Vocational Education Commons
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